A few days ago I stumbled over an intriguing site: Prometheum Wastes Chopshop, which describes the story (as the creators put it) of a “dry and dirty landscape and the challenges that you are going to have to face to be able to survive here”.
As the author of TWO JOURNEYS, the 2010 adventure novel that predicted the Corona Pandemic ten years ahead of time, apocalyptic and SciFi landscapes continue to intrigue me.
However, what makes Prometheum Wastes Chopshop particularly interesting is the “sustainable creativity in the new normal”. In these times it is hard for all of us to come together, and with a looming economic crisis, money to spend may be running scarce too. But challenging times lead to innovation, as demonstrated here. In this project, young individuals from different parts of the world came together virtually. They share a passion for painting gaming miniatures (such as Warhammer and Dungeon & Dragons), but realized their means were significantly reduced to buy pre-fab miniatures from the stores. So, they created a community that jointly developed the story of a waste planet somewhere in an apocalyptic future. In addition, they ran challenges where actual waste materials (plastics, such as empty and discarded deodorant containers) are used to create the elements of the story – which include for instance the vehicles, transporters, buildings, and landscape. At the links below you can see how this is done, as well as the end result.
This crowd-initiative reminds me of the concept of the circular economy, which is currently being discussed at all levels of society and industry, with the objective to build a more restorative and sustainable society. The core team of this group consists of students and young professionals. For now, the team may well be mostly focused on growing a community of like-minded folk, being creative and inventing a story together – with no direct monetary intentions. But rest assured, such a virtual, high-quality effort will get noticed and may well kindle the interest of either film or game industry. Why am I impressed? These professionals demonstrate what the new normal in pandemic times could look like: 1.digital, 2.global, 3.sustainable, 4.creative, and 5.delivering value.